RayCast Entfernt und schießen verbessert

This commit is contained in:
pbg2h23akl
2024-07-03 13:56:17 +02:00
parent 8b60b36e35
commit 89cfac816b
7 changed files with 62 additions and 219 deletions

View File

@@ -272,13 +272,13 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5432457483690072105}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068}
m_LocalRotation: {x: 0, y: -0.7071068, z: 0.7071068, w: 0}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3286218375903244322}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 180}
--- !u!198 &3511214472677508059
ParticleSystem:
m_ObjectHideFlags: 0

View File

@@ -43,7 +43,7 @@ ParticleSystem:
serializedVersion: 8
lengthInSec: 0.1
simulationSpeed: 1
stopAction: 2
stopAction: 1
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
@@ -3821,7 +3821,7 @@ ParticleSystem:
LightsModule:
enabled: 1
ratio: 1
light: {fileID: 0}
light: {fileID: 3050412642343233004, guid: ecc11f2cd73840b43ac860dbd8067281, type: 3}
randomDistribution: 1
color: 1
range: 1