RayCast Entfernt und schießen verbessert
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@@ -272,13 +272,13 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5432457483690072105}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068}
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m_LocalRotation: {x: 0, y: -0.7071068, z: 0.7071068, w: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 3286218375903244322}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
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m_LocalEulerAnglesHint: {x: 90, y: 0, z: 180}
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--- !u!198 &3511214472677508059
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ParticleSystem:
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m_ObjectHideFlags: 0
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@@ -43,7 +43,7 @@ ParticleSystem:
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serializedVersion: 8
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lengthInSec: 0.1
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simulationSpeed: 1
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stopAction: 2
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stopAction: 1
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cullingMode: 0
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ringBufferMode: 0
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ringBufferLoopRange: {x: 0, y: 1}
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@@ -3821,7 +3821,7 @@ ParticleSystem:
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LightsModule:
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enabled: 1
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ratio: 1
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light: {fileID: 0}
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light: {fileID: 3050412642343233004, guid: ecc11f2cd73840b43ac860dbd8067281, type: 3}
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randomDistribution: 1
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color: 1
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range: 1
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