RayCast MaximumRange added // Able to shoot in the air
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@ -31,6 +31,59 @@ Transform:
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@ -1366,6 +1366,26 @@ PrefabInstance:
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@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BulletMoving : MonoBehaviour
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public class BulletScript : MonoBehaviour
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{
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public DataBullet dataBullet;
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@ -40,7 +40,7 @@ public class BulletMoving : MonoBehaviour
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// Update is called once per frame
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void Update()
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{
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rb.velocity = direction * dataBullet.speed;
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rb.velocity = direction.normalized * dataBullet.speed;
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die(lifetime);
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time += Time.deltaTime;
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}
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@ -13,5 +13,5 @@ MonoBehaviour:
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m_Name: DataBullet
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damage: 10
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speed: 5
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speed: 10
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ammo: 4
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