PlayerMovementScript + CameraScript angefangen
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@ -520,6 +520,7 @@ GameObject:
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m_Layer: 0
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m_Name: Player
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m_TagString: Untagged
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@ -644,6 +645,21 @@ Transform:
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m_Father: {fileID: 0}
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m_Name:
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speed: 2
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xSensitivity: 0
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ySensitivity: 0
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--- !u!1 &1771553239
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@ -0,0 +1,47 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerMoveScript : MonoBehaviour
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{
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public float speed;
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public float xSensitivity;
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public float ySensitivity;
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private Rigidbody rb;
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void Start()
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{
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rb = GetComponent<Rigidbody>();
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}
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// Update is called once per frame
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void Update()
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{
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// In welche Richtung rennt der Spieler?
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int moveDirX = 0;;
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int moveDirZ = 0;
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if(Input.GetKey(KeyCode.W)){moveDirZ--;}
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if(Input.GetKey(KeyCode.S)){moveDirZ++;}
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if(Input.GetKey(KeyCode.D)){moveDirX--;}
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if(Input.GetKey(KeyCode.A)){moveDirX++;}
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Vector3 moveDir = new Vector3(moveDirX, 0, moveDirZ);
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moveDir.Normalize();
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rb.velocity = transform.TransformDirection(new Vector3(moveDir.x * speed, rb.velocity.y, moveDir.z * speed));
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}
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public void look()
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{
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//float xMouseMovement = Input.GetAxis("Mouse X") * xSensitivity * time.deltaTime;
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//float yMouseMovement = Input.GetAxis("Mouse Y") * ySensitivity * time.deltaTime;
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//Vector3 currentRotation = playerCam.transform.localRotation.eulerAngles;
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//float newDirX = currentRotation.y + xMouseMovement;
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//float newDirY = currentRotation.y + xMouseMovement;
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}
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}
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@ -0,0 +1,11 @@
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