PlayerMovementScript + CameraScript angefangen

This commit is contained in:
Jan Breitkreuz 2024-06-12 13:00:57 +02:00
parent 073ee946b1
commit fee185dffc
3 changed files with 74 additions and 0 deletions

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m_Name: Player m_Name: Player
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMoveScript : MonoBehaviour
{
public float speed;
public float xSensitivity;
public float ySensitivity;
private Rigidbody rb;
void Start()
{
rb = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
// In welche Richtung rennt der Spieler?
int moveDirX = 0;;
int moveDirZ = 0;
if(Input.GetKey(KeyCode.W)){moveDirZ--;}
if(Input.GetKey(KeyCode.S)){moveDirZ++;}
if(Input.GetKey(KeyCode.D)){moveDirX--;}
if(Input.GetKey(KeyCode.A)){moveDirX++;}
Vector3 moveDir = new Vector3(moveDirX, 0, moveDirZ);
moveDir.Normalize();
rb.velocity = transform.TransformDirection(new Vector3(moveDir.x * speed, rb.velocity.y, moveDir.z * speed));
}
public void look()
{
//float xMouseMovement = Input.GetAxis("Mouse X") * xSensitivity * time.deltaTime;
//float yMouseMovement = Input.GetAxis("Mouse Y") * ySensitivity * time.deltaTime;
//Vector3 currentRotation = playerCam.transform.localRotation.eulerAngles;
//float newDirX = currentRotation.y + xMouseMovement;
//float newDirY = currentRotation.y + xMouseMovement;
}
}

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