31 lines
672 B
C#
31 lines
672 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.ComponentModel;
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using UnityEngine;
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using UnityEngine.UI;
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public class UI_Manager : MonoBehaviour
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{
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private Text anzahlKills;
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private Transform canvas;
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public void killCount(int addedScore){
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int summe = int.Parse(anzahlKills.text) + addedScore;
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anzahlKills.text = "" + summe;
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}
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void Start()
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{
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canvas = this.gameObject.GetComponentInChildren<Transform>();
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anzahlKills = canvas.GetComponentInChildren<Text>();
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anzahlKills.text = "0";
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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