27 lines
464 B
C#
27 lines
464 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Spin : MonoBehaviour
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{
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private float time = 0;
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public float speed;
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public void spinY(float add){
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transform.rotation = Quaternion.Euler(0f,220f + add,0f);
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}
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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time += Time.deltaTime + speed * Time.deltaTime;
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spinY(time);
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}
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}
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