26 lines
514 B
C#
26 lines
514 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BulletMoving : MonoBehaviour
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{
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public GameObject parent;
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public DataBullet dataBullet;
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[SerializeField]
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private Rigidbody rb;
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private
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// Start is called before the first frame update
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void Start()
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{
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rb = parent.GetComponent<Rigidbody>();
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}
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// Update is called once per frame
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void Update()
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{
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rb.velocity = dataBullet.direction * dataBullet.speed;
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}
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}
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