PBG2H23ABR_PBG2H23AKL_PMC_P.../Plunderblock/Assets/Scripts/ScriptsKevin/BulletScript.cs
2024-07-03 13:56:17 +02:00

68 lines
2.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public class BulletScript : MonoBehaviour
{
public DataBullet dataBullet;
private float damage;
private float speed;
private int ammo;
public GameObject particalClash;
public float lifetime = 3f;
private Rigidbody rb;
private float time = 0f;
/// <summary>
/// Sobald life Time vorbei ist Destroy die Bullet.
/// </summary>
/// <param name="lifetime">Lifetime der Bullet</param>
private void die(float lifetime){
if(time > lifetime){
GameObject.Destroy(this.gameObject);
}
}
/// <summary>
/// clashPartical spawned clashPartical am EinschlagPunkt der Kugel.
/// </summary>
/// <param name="collision">Die Collision mit der Bullet.</param>
public void clashParticle(Collision collision){
ContactPoint contact = collision.GetContact(0);
Instantiate(particalClash,transform.position,Quaternion.LookRotation(contact.normal));
}
/// <summary>
/// Wenn die Bullet etwas behrührt zerstört sie sich selbst.
/// </summary>
/// <param name="collision">Die Collision mit der Bullet</param>
private void OnCollisionEnter(Collision collision){
Debug.Log(collision.gameObject.name + " UND HIER IST DER TAG: " + collision.gameObject.tag);
if(collision.transform.tag == "Enemy"){
collision.transform.GetComponent<EnemyHealth>().takeDamage(damage);
}
clashParticle(collision);
GameObject.Destroy(this.gameObject);
}
// Start is called before the first frame update
void Start()
{
damage = dataBullet.damage;
ammo = dataBullet.ammo;
speed = dataBullet.speed;
rb = this.GetComponent<Rigidbody>();
Physics.IgnoreCollision(GetComponent<Collider>(),GameObject.Find("Player").GetComponent<Collider>());
}
// Update is called once per frame
void Update()
{
rb.velocity = transform.forward * speed;
die(lifetime);
time += Time.deltaTime;
}
}