13 lines
247 B
C#
13 lines
247 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "EnemyScriptableObject", order = 2)]
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public class DataEnemy : ScriptableObject
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{
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public float health;
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public float damage;
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}
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