36 lines
856 B
C#
36 lines
856 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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public class Enemy : MonoBehaviour
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{
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private int score = 1;
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private bool alive = true;
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public DataEnemy dataEnemy;
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private float health;
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private float damage;
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public void Start(){
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health = dataEnemy.health;
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damage = dataEnemy.damage;
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}
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public void checkAlive(bool alive){
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if(!alive){
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UI_Manager uI_Manager = GameObject.FindGameObjectWithTag("Manager").GetComponent<UI_Manager>();
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uI_Manager.killCount(score);
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GameObject.Destroy(this.gameObject);
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}
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}
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public void takeDamage(float bulletDamage){
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health = health - bulletDamage;
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if(health <= 0){
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alive = false;
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checkAlive(alive);
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}
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}
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}
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