MOD: Enemy AI

MOD: Player Shooting
MOD: Damage Player and Enemy
This commit is contained in:
2024-09-05 20:40:50 +02:00
parent 4d0e81695d
commit 1eeafca3f2
36 changed files with 1072 additions and 508 deletions

View File

@@ -5,14 +5,22 @@ using UnityEngine;
[CreateAssetMenu(fileName = "Enemy", menuName = "Enemy/Enemy", order = 0)]
public class Enemy : ScriptableObject
{
[HideInInspector]
public float currentHealth = 0;
[SerializeField]
private float health = 100;
public float currentSpeed = 0;
private float currentHealth = 100f;
[SerializeField]
private float currentSpeed = 2f;
[SerializeField]
private float damage = 20f;
private void Start() {
currentHealth = health;
public float getCurrentHealth(){
return currentHealth;
}
public float getCurrentSpeed(){
return currentSpeed;
}
public float getDamage(){
return damage;
}
}