27 lines
		
	
	
		
			576 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			576 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "Enemy", menuName = "Enemy/Enemy", order = 0)]
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public class Enemy : ScriptableObject 
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{
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    [SerializeField]
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    private float currentHealth = 100f;
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    [SerializeField]
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    private float currentSpeed = 2f;
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    [SerializeField]
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    private float damage = 20f;
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    public float getCurrentHealth(){
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        return currentHealth;
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    }
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    public float getCurrentSpeed(){
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        return currentSpeed;
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    }
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    public float getDamage(){
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        return damage;
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    }
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}
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