MOD: Irgendwas von damals
This commit is contained in:
		@@ -123,6 +123,214 @@ NavMeshSettings:
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					  m_EditorClassIdentifier: 
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										8
									
								
								ProjektUnity/Assets/Scripts/Enemy.meta
									
									
									
									
									
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										18
									
								
								ProjektUnity/Assets/Scripts/Enemy/EnemyMovement.cs
									
									
									
									
									
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										18
									
								
								ProjektUnity/Assets/Scripts/Enemy/EnemyMovement.cs
									
									
									
									
									
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							@@ -0,0 +1,18 @@
 | 
				
			|||||||
 | 
					using System.Collections;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					using UnityEngine;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public class EnemyMovement : MonoBehaviour
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    // Start is called before the first frame update
 | 
				
			||||||
 | 
					    void Start()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        
 | 
				
			||||||
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					    }
 | 
				
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 | 
				
			||||||
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					    // Update is called once per frame
 | 
				
			||||||
 | 
					    void Update()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        
 | 
				
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 | 
				
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										11
									
								
								ProjektUnity/Assets/Scripts/Enemy/EnemyMovement.cs.meta
									
									
									
									
									
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								ProjektUnity/Assets/Scripts/Enemy/EnemyMovement.cs.meta
									
									
									
									
									
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										23
									
								
								ProjektUnity/Assets/Scripts/Enemy/EnemyStats.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										23
									
								
								ProjektUnity/Assets/Scripts/Enemy/EnemyStats.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,23 @@
 | 
				
			|||||||
 | 
					using System;
 | 
				
			||||||
 | 
					using System.Collections;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					using UnityEngine;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public class EnemyStats : MonoBehaviour
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    public Enemy enemy;
 | 
				
			||||||
 | 
					    public float health = 0;
 | 
				
			||||||
 | 
					    public float speed = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void Start() {
 | 
				
			||||||
 | 
					        health = enemy.currentHealth;
 | 
				
			||||||
 | 
					        speed = enemy.currentSpeed;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    //Für Später
 | 
				
			||||||
 | 
					    /* private void OnCollisionEnter2D(Collision2D other) {
 | 
				
			||||||
 | 
					        if (other.gameObject.CompareTag("Sword") || other.gameObject.CompareTag("Bullet")){
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    } */
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										11
									
								
								ProjektUnity/Assets/Scripts/Enemy/EnemyStats.cs.meta
									
									
									
									
									
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										11
									
								
								ProjektUnity/Assets/Scripts/Enemy/EnemyStats.cs.meta
									
									
									
									
									
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@@ -9,6 +9,8 @@ public class PlayerMover : MonoBehaviour
 | 
				
			|||||||
    public KeyCode left = KeyCode.A;
 | 
					    public KeyCode left = KeyCode.A;
 | 
				
			||||||
    public KeyCode right = KeyCode.D;
 | 
					    public KeyCode right = KeyCode.D;
 | 
				
			||||||
 | 
					
 | 
				
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 | 
					    
 | 
				
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 | 
					
 | 
				
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    public Rigidbody2D rb;
 | 
					    public Rigidbody2D rb;
 | 
				
			||||||
    public float speed = 2f;
 | 
					    public float speed = 2f;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -16,7 +18,6 @@ public class PlayerMover : MonoBehaviour
 | 
				
			|||||||
    void Start()
 | 
					    void Start()
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        rb = GetComponent<Rigidbody2D>();
 | 
					        rb = GetComponent<Rigidbody2D>();
 | 
				
			||||||
        rb.gravityScale = 0;
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Update is called once per frame
 | 
					    // Update is called once per frame
 | 
				
			||||||
 
 | 
				
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										8
									
								
								ProjektUnity/Assets/Scripts/ScriptableObjects.meta
									
									
									
									
									
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										8
									
								
								ProjektUnity/Assets/Scripts/ScriptableObjects.meta
									
									
									
									
									
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										Normal file
									
								
							
							
						
						
									
										8
									
								
								ProjektUnity/Assets/Scripts/ScriptableObjects/Enemy.meta
									
									
									
									
									
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										18
									
								
								ProjektUnity/Assets/Scripts/ScriptableObjects/Enemy/Enemy.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								ProjektUnity/Assets/Scripts/ScriptableObjects/Enemy/Enemy.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,18 @@
 | 
				
			|||||||
 | 
					using System.Collections;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					using UnityEngine;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[CreateAssetMenu(fileName = "Enemy", menuName = "Enemy/Enemy", order = 0)]
 | 
				
			||||||
 | 
					public class Enemy : ScriptableObject 
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    [HideInInspector]
 | 
				
			||||||
 | 
					    public float currentHealth = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    [SerializeField]
 | 
				
			||||||
 | 
					    private float health = 100;
 | 
				
			||||||
 | 
					    public float currentSpeed = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void Start() {
 | 
				
			||||||
 | 
					        currentHealth = health;
 | 
				
			||||||
 | 
					    }
 | 
				
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					}
 | 
				
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		Reference in New Issue
	
	Block a user