MOD: Irgendwas von damals
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ProjektUnity/Assets/ScriptableObjects.meta
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8
ProjektUnity/Assets/ScriptableObjects/Enemy.meta
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8
ProjektUnity/Assets/Scripts/Enemy.meta
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18
ProjektUnity/Assets/Scripts/Enemy/EnemyMovement.cs
Normal file
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ProjektUnity/Assets/Scripts/Enemy/EnemyMovement.cs
Normal file
@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnemyMovement : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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ProjektUnity/Assets/Scripts/Enemy/EnemyMovement.cs.meta
Normal file
11
ProjektUnity/Assets/Scripts/Enemy/EnemyMovement.cs.meta
Normal file
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23
ProjektUnity/Assets/Scripts/Enemy/EnemyStats.cs
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ProjektUnity/Assets/Scripts/Enemy/EnemyStats.cs
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@ -0,0 +1,23 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnemyStats : MonoBehaviour
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{
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public Enemy enemy;
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public float health = 0;
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public float speed = 0;
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private void Start() {
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health = enemy.currentHealth;
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speed = enemy.currentSpeed;
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}
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//Für Später
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/* private void OnCollisionEnter2D(Collision2D other) {
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if (other.gameObject.CompareTag("Sword") || other.gameObject.CompareTag("Bullet")){
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}
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} */
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}
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11
ProjektUnity/Assets/Scripts/Enemy/EnemyStats.cs.meta
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11
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Normal file
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@ -9,6 +9,8 @@ public class PlayerMover : MonoBehaviour
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public KeyCode left = KeyCode.A;
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public KeyCode right = KeyCode.D;
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public Rigidbody2D rb;
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public float speed = 2f;
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@ -16,7 +18,6 @@ public class PlayerMover : MonoBehaviour
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void Start()
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{
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rb = GetComponent<Rigidbody2D>();
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rb.gravityScale = 0;
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}
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// Update is called once per frame
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8
ProjektUnity/Assets/Scripts/ScriptableObjects.meta
Normal file
8
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Normal file
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8
ProjektUnity/Assets/Scripts/ScriptableObjects/Enemy.meta
Normal file
8
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Normal file
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18
ProjektUnity/Assets/Scripts/ScriptableObjects/Enemy/Enemy.cs
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ProjektUnity/Assets/Scripts/ScriptableObjects/Enemy/Enemy.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "Enemy", menuName = "Enemy/Enemy", order = 0)]
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public class Enemy : ScriptableObject
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{
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[HideInInspector]
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public float currentHealth = 0;
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[SerializeField]
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private float health = 100;
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public float currentSpeed = 0;
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private void Start() {
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currentHealth = health;
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}
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}
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