MOD: Sprites hinzugefügt

MOD: Gegner platziert
This commit is contained in:
2024-09-06 11:38:44 +02:00
parent fcb1786297
commit e8db16506d
618 changed files with 184184 additions and 26173 deletions

View File

@@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//Marvin Schneider
public class EnemyMovementMelee : MonoBehaviour
{
public GameObject player;
@@ -10,34 +11,26 @@ public class EnemyMovementMelee : MonoBehaviour
private float distance;
// Start is called before the first frame update
void Start()
{
enemyStats = GetComponent<EnemyStats>();
}
// Update is called once per frame
void Update()
{
if(player != null){
// Calculate the distance between the enemy and the player
distance = Vector2.Distance(transform.position, player.transform.position);
// Get the direction to the player by subtracting the enemy's position from the player's position
Vector2 direction = player.transform.position - transform.position;
direction.Normalize(); // Normalize the direction vector
direction.Normalize();
// Calculate the angle to rotate the enemy to face the player
float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
// If the player is within a certain range, move towards them
if (distance < targetDistance)
{
// Move the enemy towards the player's position
transform.position = Vector2.MoveTowards(transform.position, player.transform.position, enemyStats.speed * Time.deltaTime);
// Rotate the enemy to face the player
transform.rotation = Quaternion.Euler(Vector3.forward * angle);
}
}
}

View File

@@ -3,6 +3,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//Marvin Schneider
public class EnemyStats : MonoBehaviour
{
public Enemy enemy;
@@ -16,7 +17,7 @@ public class EnemyStats : MonoBehaviour
damage = enemy.getDamage();
}
//Für Später
private void OnTriggerEnter2D(Collider2D other) {
if (other.gameObject.CompareTag("Bullet")){
BulletScript bulletScript = other.gameObject.GetComponent<BulletScript>();

View File

@@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//Ben Keller
public class PlayerMover : MonoBehaviour
{
public KeyCode up = KeyCode.W;
@@ -18,7 +19,7 @@ public class PlayerMover : MonoBehaviour
public Player player;
// Start is called before the first frame update
void Start()
{
rb = GetComponent<Rigidbody2D>();
@@ -26,7 +27,7 @@ public class PlayerMover : MonoBehaviour
speed = playerStats.speed;
}
// Update is called once per frame
void Update()
{
Move();
@@ -51,7 +52,7 @@ public class PlayerMover : MonoBehaviour
}
if(moveDirection.magnitude > 1){
moveDirection.Normalize(); // Normalize if diagonal to avoid faster movement
moveDirection.Normalize();
}
rb.velocity = moveDirection * speed;

View File

@@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//Marvin Schneider
public class PlayerStats : MonoBehaviour
{
public Player player;
@@ -13,7 +14,7 @@ public class PlayerStats : MonoBehaviour
private bool isTakingDamage = false;
// Start is called before the first frame update
void Start()
{
health = player.getCurrentHealth();

View File

@@ -1,7 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using Unity.IO.LowLevel.Unsafe;
using UnityEngine;
//Ben Keller
public class Shooting : MonoBehaviour
{
private Camera mainCam;
@@ -14,14 +16,19 @@ public class Shooting : MonoBehaviour
public PlayerStats playerStats;
// Start is called before the first frame update
SpriteRenderer spriteRenderer;
public Transform muzzle;
void Start()
{
mainCam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>();
playerStats = gameObject.GetComponentInParent<PlayerStats>();
spriteRenderer = gameObject.GetComponentInChildren<SpriteRenderer>();
}
// Update is called once per frame
void Update()
{
mousePos = mainCam.ScreenToWorldPoint(Input.mousePosition);
@@ -32,6 +39,25 @@ public class Shooting : MonoBehaviour
transform.rotation = Quaternion.Euler(0, 0, rotZ);
flip();
fire();
}
void flip(){
if (mousePos.x < transform.position.x)
{
spriteRenderer.flipY = true;
muzzle.localPosition = new Vector3(1.65f, -0.14f, 0);
}
else
{
spriteRenderer.flipY = false;
muzzle.localPosition = new Vector3(1.65f, 0.14f, 0);
}
}
void fire(){
if(!canFire){
timer += Time.deltaTime;
if(timer > playerStats.fireRate){

View File

@@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//Marvin Schneider
[CreateAssetMenu(fileName = "Enemy", menuName = "Enemy/Enemy", order = 0)]
public class Enemy : ScriptableObject
{

View File

@@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//Marvin Schneider
[CreateAssetMenu(fileName = "Player", menuName = "Player/Player", order = 0)]
public class Player : ScriptableObject
{

View File

@@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//Marvin Schneider
[CreateAssetMenu(fileName = "Weapon", menuName = "Weapon/Weapon", order = 0)]
public class Weapon : ScriptableObject
{

View File

@@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//Ben Keller
public class BulletScript : MonoBehaviour
{
private Vector3 mousePos;
@@ -10,7 +11,6 @@ public class BulletScript : MonoBehaviour
public float force;
public Weapon weapon;
// Start is called before the first frame update
void Start()
{
mainCamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>();