MOD: Sprites hinzugefügt
MOD: Gegner platziert
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@@ -2,6 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//Marvin Schneider
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[CreateAssetMenu(fileName = "Player", menuName = "Player/Player", order = 0)]
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public class Player : ScriptableObject
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{
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