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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyMovement : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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@ -0,0 +1,23 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyStats : MonoBehaviour
{
public Enemy enemy;
public float health = 0;
public float speed = 0;
private void Start() {
health = enemy.currentHealth;
speed = enemy.currentSpeed;
}
//Für Später
/* private void OnCollisionEnter2D(Collision2D other) {
if (other.gameObject.CompareTag("Sword") || other.gameObject.CompareTag("Bullet")){
}
} */
}

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@ -9,6 +9,8 @@ public class PlayerMover : MonoBehaviour
public KeyCode left = KeyCode.A;
public KeyCode right = KeyCode.D;
public Rigidbody2D rb;
public float speed = 2f;
@ -16,7 +18,6 @@ public class PlayerMover : MonoBehaviour
void Start()
{
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rb.gravityScale = 0;
}
// Update is called once per frame

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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Enemy", menuName = "Enemy/Enemy", order = 0)]
public class Enemy : ScriptableObject
{
[HideInInspector]
public float currentHealth = 0;
[SerializeField]
private float health = 100;
public float currentSpeed = 0;
private void Start() {
currentHealth = health;
}
}

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