214 lines
10 KiB
C#
214 lines
10 KiB
C#
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//#define RTPROFILER_DEBUG
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace UnityEngine.Rendering
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{
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/// <summary>
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/// Debug frame timings class
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/// </summary>
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public class DebugFrameTiming
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{
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const string k_FpsFormatString = "{0:F1}";
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const string k_MsFormatString = "{0:F2}ms";
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const float k_RefreshRate = 1f / 5f;
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internal FrameTimeSampleHistory m_FrameHistory;
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internal BottleneckHistory m_BottleneckHistory;
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/// <summary>
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/// Size of the Bottleneck History Window in number of samples.
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/// </summary>
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public int bottleneckHistorySize { get; set; } = 60;
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/// <summary>
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/// Size of the Sample History Window in number of samples.
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/// </summary>
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public int sampleHistorySize { get; set; } = 30;
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FrameTiming[] m_Timing = new FrameTiming[1];
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FrameTimeSample m_Sample = new FrameTimeSample();
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/// <summary>
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/// Constructs the debug frame timing
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/// </summary>
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public DebugFrameTiming()
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{
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m_FrameHistory = new FrameTimeSampleHistory(sampleHistorySize);
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m_BottleneckHistory = new BottleneckHistory(bottleneckHistorySize);
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}
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/// <summary>
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/// Update timing data from profiling counters.
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/// </summary>
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public void UpdateFrameTiming()
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{
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m_Timing[0] = default;
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m_Sample = default;
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FrameTimingManager.CaptureFrameTimings();
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FrameTimingManager.GetLatestTimings(1, m_Timing);
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if (m_Timing.Length > 0)
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{
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m_Sample.FullFrameTime = (float)m_Timing.First().cpuFrameTime;
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m_Sample.FramesPerSecond = m_Sample.FullFrameTime > 0f ? 1000f / m_Sample.FullFrameTime : 0f;
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m_Sample.MainThreadCPUFrameTime = (float)m_Timing.First().cpuMainThreadFrameTime;
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m_Sample.MainThreadCPUPresentWaitTime = (float)m_Timing.First().cpuMainThreadPresentWaitTime;
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m_Sample.RenderThreadCPUFrameTime = (float)m_Timing.First().cpuRenderThreadFrameTime;
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m_Sample.GPUFrameTime = (float)m_Timing.First().gpuFrameTime;
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}
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m_FrameHistory.DiscardOldSamples(sampleHistorySize);
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m_FrameHistory.Add(m_Sample);
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m_FrameHistory.ComputeAggregateValues();
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m_BottleneckHistory.DiscardOldSamples(bottleneckHistorySize);
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m_BottleneckHistory.AddBottleneckFromAveragedSample(m_FrameHistory.SampleAverage);
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m_BottleneckHistory.ComputeHistogram();
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}
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/// <summary>
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/// Add frame timing data widgets to debug UI.
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/// </summary>
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/// <param name="list">List of widgets to add the stats.</param>
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public void RegisterDebugUI(List<DebugUI.Widget> list)
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{
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list.Add(new DebugUI.Foldout()
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{
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displayName = "Frame Stats",
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opened = true,
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columnLabels = new string[] { "Avg", "Min", "Max" },
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children =
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{
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new DebugUI.ValueTuple
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{
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displayName = "Frame Rate (FPS)",
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values = new[]
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{
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new DebugUI.Value { refreshRate = k_RefreshRate, formatString = k_FpsFormatString, getter = () => m_FrameHistory.SampleAverage.FramesPerSecond },
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new DebugUI.Value { refreshRate = k_RefreshRate, formatString = k_FpsFormatString, getter = () => m_FrameHistory.SampleMin.FramesPerSecond },
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new DebugUI.Value { refreshRate = k_RefreshRate, formatString = k_FpsFormatString, getter = () => m_FrameHistory.SampleMax.FramesPerSecond },
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}
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},
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new DebugUI.ValueTuple
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{
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displayName = "Frame Time",
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values = new[]
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{
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new DebugUI.Value { refreshRate = k_RefreshRate, formatString = k_MsFormatString, getter = () => m_FrameHistory.SampleAverage.FullFrameTime },
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new DebugUI.Value { refreshRate = k_RefreshRate, formatString = k_MsFormatString, getter = () => m_FrameHistory.SampleMin.FullFrameTime },
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new DebugUI.Value { refreshRate = k_RefreshRate, formatString = k_MsFormatString, getter = () => m_FrameHistory.SampleMax.FullFrameTime },
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}
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},
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new DebugUI.ValueTuple
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{
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displayName = "CPU Main Thread Frame",
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values = new[]
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{
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new DebugUI.Value { refreshRate = k_RefreshRate, formatString = k_MsFormatString, getter = () => m_FrameHistory.SampleAverage.MainThreadCPUFrameTime },
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new DebugUI.Value { refreshRate = k_RefreshRate, formatString = k_MsFormatString, getter = () => m_FrameHistory.SampleMin.MainThreadCPUFrameTime },
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new DebugUI.Value { refreshRate = k_RefreshRate, formatString = k_MsFormatString, getter = () => m_FrameHistory.SampleMax.MainThreadCPUFrameTime },
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}
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},
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new DebugUI.ValueTuple
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{
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displayName = "CPU Render Thread Frame",
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values = new[]
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{
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new DebugUI.Value { refreshRate = k_RefreshRate, formatString = k_MsFormatString, getter = () => m_FrameHistory.SampleAverage.RenderThreadCPUFrameTime },
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new DebugUI.Value { refreshRate = k_RefreshRate, formatString = k_MsFormatString, getter = () => m_FrameHistory.SampleMin.RenderThreadCPUFrameTime },
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new DebugUI.Value { refreshRate = k_RefreshRate, formatString = k_MsFormatString, getter = () => m_FrameHistory.SampleMax.RenderThreadCPUFrameTime },
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}
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},
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new DebugUI.ValueTuple
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{
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displayName = "CPU Present Wait",
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values = new[]
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{
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new DebugUI.Value { refreshRate = k_RefreshRate, formatString = k_MsFormatString, getter = () => m_FrameHistory.SampleAverage.MainThreadCPUPresentWaitTime },
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new DebugUI.Value { refreshRate = k_RefreshRate, formatString = k_MsFormatString, getter = () => m_FrameHistory.SampleMin.MainThreadCPUPresentWaitTime },
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new DebugUI.Value { refreshRate = k_RefreshRate, formatString = k_MsFormatString, getter = () => m_FrameHistory.SampleMax.MainThreadCPUPresentWaitTime },
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}
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},
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new DebugUI.ValueTuple
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{
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displayName = "GPU Frame",
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values = new[]
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{
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new DebugUI.Value { refreshRate = k_RefreshRate, formatString = k_MsFormatString, getter = () => m_FrameHistory.SampleAverage.GPUFrameTime },
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new DebugUI.Value { refreshRate = k_RefreshRate, formatString = k_MsFormatString, getter = () => m_FrameHistory.SampleMin.GPUFrameTime },
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new DebugUI.Value { refreshRate = k_RefreshRate, formatString = k_MsFormatString, getter = () => m_FrameHistory.SampleMax.GPUFrameTime },
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}
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}
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}
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});
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list.Add(new DebugUI.Foldout
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{
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displayName = "Bottlenecks",
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children =
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{
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#if UNITY_EDITOR
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new DebugUI.Container { displayName = "Not supported in Editor" }
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#else
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new DebugUI.ProgressBarValue { displayName = "CPU", getter = () => m_BottleneckHistory.Histogram.CPU },
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new DebugUI.ProgressBarValue { displayName = "GPU", getter = () => m_BottleneckHistory.Histogram.GPU },
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new DebugUI.ProgressBarValue { displayName = "Present limited", getter = () => m_BottleneckHistory.Histogram.PresentLimited },
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new DebugUI.ProgressBarValue { displayName = "Balanced", getter = () => m_BottleneckHistory.Histogram.Balanced },
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#endif
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}
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});
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#if RTPROFILER_DEBUG
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list.Add(new DebugUI.Foldout
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{
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displayName = "Realtime Profiler Debug",
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children =
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{
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new DebugUI.IntField
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{
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displayName = "Frame Time Sample History Size",
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getter = () => sampleHistorySize,
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setter = (value) => { sampleHistorySize = value; },
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min = () => 1,
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max = () => 100
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},
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new DebugUI.IntField
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{
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displayName = "Bottleneck History Size",
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getter = () => bottleneckHistorySize,
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setter = (value) => { bottleneckHistorySize = value; },
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min = () => 1,
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max = () => 100
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},
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new DebugUI.IntField
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{
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displayName = "Force VSyncCount",
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min = () => - 1,
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max = () => 4,
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getter = () => QualitySettings.vSyncCount,
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setter = (value) => { QualitySettings.vSyncCount = value; }
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},
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new DebugUI.IntField
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{
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displayName = "Force TargetFrameRate",
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min = () => - 1,
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max = () => 1000,
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getter = () => Application.targetFrameRate,
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setter = (value) => { Application.targetFrameRate = value; }
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},
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}
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});
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#endif
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}
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internal void Reset()
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{
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m_BottleneckHistory.Clear();
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m_FrameHistory.Clear();
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}
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}
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}
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