mathe/Library/PackageCache/com.unity.render-pipelines.core@14.0.8/Runtime/Utilities/SceneRenderPipeline.cs

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2024-09-20 20:30:10 +02:00
#if UNITY_EDITOR
using System;
using System.Linq.Expressions;
using System.Reflection;
using UnityEditor;
using UnityEngine.SceneManagement;
#endif //UNITY_EDITOR
namespace UnityEngine.Rendering
{
/// <summary>
/// Setup a specific render pipeline on scene loading.
/// This need to be used with caution as it will change project configuration.
/// </summary>
#if UNITY_EDITOR
[ExecuteAlways]
#endif //UNITY_EDITOR
public class SceneRenderPipeline : MonoBehaviour
{
#if UNITY_EDITOR
[SerializeField] bool firstTimeCreated = true;
/// <summary>
/// Scriptable Render Pipeline Asset to setup on scene load.
/// </summary>
public RenderPipelineAsset renderPipelineAsset;
void Awake()
{
if (firstTimeCreated)
{
renderPipelineAsset = GraphicsSettings.renderPipelineAsset;
firstTimeCreated = false;
}
#if ENABLE_CLOUD_SERVICES_ANALYTICS
//Send analytics each time to find usage in content dl on the asset store too
SceneRenderPipelineAnalytic.Send(this);
#endif
}
void OnEnable()
{
GraphicsSettings.renderPipelineAsset = renderPipelineAsset;
}
#if ENABLE_CLOUD_SERVICES_ANALYTICS
static class SceneRenderPipelineAnalytic
{
const int k_MaxEventsPerHour = 100;
const int k_MaxNumberOfElements = 1000;
const string k_VendorKey = "unity.srp";
[System.Diagnostics.DebuggerDisplay("{scene_guid}")]
internal struct Data
{
internal const string k_EventName = "sceneRenderPipelineAssignment";
// Naming convention for analytics data
public string scene_guid;
};
internal static void Send(SceneRenderPipeline sender)
{
if (!EditorAnalytics.enabled || !EditorAnalyticsExtensions.RegisterEventWithLimit(Data.k_EventName, k_MaxEventsPerHour, k_MaxNumberOfElements, k_VendorKey))
return;
var data = new Data() { scene_guid = SceneExtensions.GetGUID(sender.gameObject.scene) };
EditorAnalyticsExtensions.SendEventWithLimit(Data.k_EventName, data);
}
//bellow is missing API specific for 2022.2
internal static class SceneExtensions
{
static PropertyInfo s_SceneGUID = typeof(Scene).GetProperty("guid", BindingFlags.NonPublic | BindingFlags.Instance);
public static string GetGUID(Scene scene)
{
Debug.Assert(s_SceneGUID != null, "Reflection for scene GUID failed");
return (string)s_SceneGUID.GetValue(scene);
}
}
internal static class EditorAnalyticsExtensions
{
//All of this is just to bypass UnityEngine.Analytics module not being
//loaded in some test project in 2022. It is loaded in 2023.1+ though.
//EditorAnalytics.RegisterEventWithLimit method is thus ill-defined on those project as
//it returns the missing type. Lets just produce a casted to int similar method.
static Func<string, int, int, string, int> s_RegisterEventWithLimit;
static Func<string, object, int> s_SendEventWithLimit;
public static bool RegisterEventWithLimit(string eventName, int maxEventPerHour, int maxItems, string vendorKey)
=> s_RegisterEventWithLimit?.Invoke(eventName, maxEventPerHour, maxItems, vendorKey) == 0 /*UnityEngine.Analytics.AnalyticsResult.Ok*/;
public static bool SendEventWithLimit(string eventName, object parameters)
=> s_SendEventWithLimit?.Invoke(eventName, parameters) == 0 /*UnityEngine.Analytics.AnalyticsResult.Ok*/;
static EditorAnalyticsExtensions()
{
Type unityEditorType = typeof(UnityEditor.EditorAnalytics);
MethodInfo registerEventWithLimitMethodInfo = unityEditorType.GetMethod(
"RegisterEventWithLimit",
BindingFlags.Static | BindingFlags.Public,
null,
new Type[] { typeof(string), typeof(int), typeof(int), typeof(string) },
null);
MethodInfo sendEventWithLimitMethodInfo = unityEditorType.GetMethod(
"SendEventWithLimit",
BindingFlags.Static | BindingFlags.Public,
null,
new Type[] { typeof(string), typeof(object) },
null);
var eventNameParameter = Expression.Parameter(typeof(string), "eventName");
var maxEventPerHourParameter = Expression.Parameter(typeof(int), "maxEventPerHour");
var maxItemsParameter = Expression.Parameter(typeof(int), "maxItems");
var vendorKeyParameter = Expression.Parameter(typeof(string), "vendorKey");
var parametersParameter = Expression.Parameter(typeof(object), "parameters");
var registerEventWithLimitLambda = Expression.Lambda<Func<string, int, int, string, int>>(
Expression.Convert(
Expression.Call(registerEventWithLimitMethodInfo, eventNameParameter, maxEventPerHourParameter, maxItemsParameter, vendorKeyParameter),
typeof(int)),
eventNameParameter, maxEventPerHourParameter, maxItemsParameter, vendorKeyParameter);
var sendEventWithLimitLambda = Expression.Lambda<Func<string, object, int>>(
Expression.Convert(
Expression.Call(sendEventWithLimitMethodInfo, eventNameParameter, parametersParameter),
typeof(int)),
eventNameParameter, parametersParameter);
s_RegisterEventWithLimit = registerEventWithLimitLambda.Compile();
s_SendEventWithLimit = sendEventWithLimitLambda.Compile();
}
}
}
#endif //ENABLE_CLOUD_SERVICES_ANALYTICS
#endif //UNITY_EDITOR
}
}