mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Documentation~/Inverse-Lerp-Node.md

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2024-09-20 20:30:10 +02:00
# Inverse Lerp Node
## Description
Returns the linear parameter that produces the interpolant specified by input **T** within the range of input **A** to input **B**.
**Inverse Lerp** is the inverse operation of the [Lerp Node](Lerp-Node.md). It can be used to determine what the input to a [Lerp](Lerp-Node.md) was based on its output.
For example, the value of a **Lerp** between 0 and 2 with a **T** value of 0.5 is 1. Therefore the value of an **Inverse Lerp** between 0 and 2 with a **T** value of 1 is 0.5.
## Ports
| Name | Direction | Type | Description |
|:------------ |:-------------|:-----|:---|
| A | Input | Dynamic Vector | First input value |
| B | Input | Dynamic Vector | Second input value |
| T | Input | Dynamic Vector | Time value |
| Out | Output | Dynamic Vector | Output value |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
void Unity_InverseLerp_float4(float4 A, float4 B, float4 T, out float4 Out)
{
Out = (T - A)/(B - A);
}
```