mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Documentation~/Polar-Coordinates-Node.md

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2024-09-20 20:30:10 +02:00
# Polar Coordinates Node
## Description
Converts the value of input **UV** to polar coordinates. In mathematics, the polar coordinate system is a two-dimensional coordinate system in which each point on a plane is determined by a distance from a reference point and an angle from a reference direction.
The resulting effect is that the x channel of the input to **UV** is converted to a distance value from the point specified by the value of input **Center** and the y channel of same input is converted to the value of an angle of rotation around that point.
These values can be scaled by the values of inputs **Radial Scale** and **Length Scale** respectively.
## Ports
| Name | Direction | Type | Binding | Description |
|:------------ |:-------------|:-----|:---|:---|
| UV | Input | Vector 2 | UV | Input UV value |
| Center | Input | Vector 2 | None | Center reference point |
| Radial Scale | Input | Float | None | Scale of distance value |
| Length Scale | Input | Float | None | Scale of angle value |
| Out | Output | Vector 2 | None | Output value |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
void Unity_PolarCoordinates_float(float2 UV, float2 Center, float RadialScale, float LengthScale, out float2 Out)
{
float2 delta = UV - Center;
float radius = length(delta) * 2 * RadialScale;
float angle = atan2(delta.x, delta.y) * 1.0/6.28 * LengthScale;
Out = float2(radius, angle);
}
```