mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Documentation~/Rejection-Node.md

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2024-09-20 20:30:10 +02:00
# Rejection Node
## Description
Returns the result of the projection of the value of input **A** onto the plane orthogonal, or perpendicular, to the value of input **B**. The value of the rejection vector is equal to the original vector, the value of input **A**, minus the value of the [Projection](Projection-Node.md) of the same inputs.
## Ports
| Name | Direction | Type | Description |
|:------------ |:-------------|:-----|:---|
| A | Input | Dynamic Vector | First input value |
| B | Input | Dynamic Vector | Second input value |
| Out | Output | Dynamic Vector | Output value |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
void Unity_Rejection_float4(float4 A, float4 B, out float4 Out)
{
Out = A - (B * dot(A, B) / dot(B, B))
}
```