mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Documentation~/Remap-Node.md

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2024-09-20 20:30:10 +02:00
# Remap Node
## Description
Returns a value between the x and y components of input **Out Min Max** based on the linear interpolation of the value of input **In** between the x and y components of input **In Min Max**.
## Ports
| Name | Direction | Type | Description |
|:------------ |:-------------|:-----|:---|
| In | Input | Dynamic Vector | Input value |
| In Min Max | Input | Vector 2 | Minimum and Maximum values for input interpolation |
| Out Min Max | Input | Vector 2 | Minimum and Maximum values for output interpolation |
| Out | Output | Dynamic Vector | Output value |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
void Unity_Remap_float4(float4 In, float2 InMinMax, float2 OutMinMax, out float4 Out)
{
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
}
```