mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Documentation~/Vector-3-Node.md

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2024-09-20 20:30:10 +02:00
# Vector 3 Node
## Description
Defines a **Vector 3** value in the shader. If [Ports](Port.md) **X**, **Y** and **Z** are not connected with [Edges](Edge.md) this [Node](Node.md) defines a constant **Vector 3**, otherwise this [Node](Node.md) can be used to combine various **Float** values.
## Ports
| Name | Direction | Type | Binding | Description |
|:------------ |:-------------|:-----|:---|:---|
| X | Input | Float | None | Input x component value |
| Y | Input | Float | None | Input y component value |
| Z | Input | Float | None | Input z component value |
| Out | Output | Vector 3 | None | Output value |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
float3 _Vector3_Out = float3(X, Y, Z);
```