mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Editor/AssemblyInfo.cs

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2024-09-20 20:30:10 +02:00
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.Tests")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")]
[assembly: InternalsVisibleTo("Unity.ShaderGraph.GraphicsTests")]
[assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.GraphicsTests")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor")]
[assembly: InternalsVisibleTo("Unity.VisualEffectGraph.Editor")]
[assembly: InternalsVisibleTo("Unity.Industrial.Materials.AVRD.Editor")]
[assembly: InternalsVisibleTo("Unity.VisualEffectGraph.EditorTests")]
[assembly: InternalsVisibleTo("Unity.XR.Quantum.Editor.ShaderGraph")]