mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Editor/Data/Attributes/NeverAllowedByTargetAttribute.cs

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2024-09-20 20:30:10 +02:00
using System;
namespace UnityEditor.ShaderGraph
{
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
internal class NeverAllowedByTargetAttribute : ContextFilterableAttribute
{
}
}