mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Editor/Data/Legacy/PBRMasterNode1.cs

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2024-09-20 20:30:10 +02:00
using System;
using System.Collections.Generic;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph.Legacy
{
[FormerName("UnityEditor.ShaderGraph.PBRMasterNode")]
class PBRMasterNode1 : AbstractMaterialNode, IMasterNode1
{
public enum SurfaceType
{
Opaque,
Transparent
}
public enum AlphaMode
{
Alpha,
Premultiply,
Additive,
Multiply
}
public enum Model
{
Specular,
Metallic
}
public Model m_Model;
public SurfaceType m_SurfaceType;
public AlphaMode m_AlphaMode;
public bool m_TwoSided;
public NormalDropOffSpace m_NormalDropOffSpace;
public string m_ShaderGUIOverride;
public bool m_OverrideEnabled;
}
}