mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Editor/Data/Util/Identifier.cs

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2024-09-20 20:30:10 +02:00
namespace UnityEditor.ShaderGraph
{
struct Identifier
{
uint m_Version;
int m_Index;
public Identifier(int index, uint version = 1)
{
m_Version = version;
m_Index = index;
}
public void IncrementVersion()
{
if (m_Version == uint.MaxValue)
m_Version = 1;
else
m_Version++;
}
public uint version
{
get { return m_Version; }
}
public int index
{
get { return m_Index; }
}
public bool valid
{
get { return m_Version != 0; }
}
}
}