mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Editor/Data/Util/TextUtil.cs

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2024-09-20 20:30:10 +02:00
using System.Text.RegularExpressions;
namespace UnityEditor.ShaderGraph
{
public static class TextUtil
{
public static string PascalToLabel(this string pascalString)
{
return Regex.Replace(pascalString, "(\\B[A-Z])", " $1");
}
}
}