mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Editor/Data/Util/UvChannel.cs

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2024-09-20 20:30:10 +02:00
using System;
namespace UnityEditor.ShaderGraph.Internal
{
public enum UVChannel
{
UV0 = 0,
UV1 = 1,
UV2 = 2,
UV3 = 3,
}
}