mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Editor/Generation/Enumerations/ShaderModel.cs

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2024-09-20 20:30:10 +02:00
using System;
namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
internal enum ShaderModel
{
Target20,
Target25,
Target30,
Target35,
Target40,
Target45,
Target46,
Target50
}
[GenerationAPI]
internal static class ShaderModelExtensions
{
public static string ToShaderString(this ShaderModel shaderModel)
{
switch (shaderModel)
{
case ShaderModel.Target20:
return "2.0";
case ShaderModel.Target25:
return "2.5";
case ShaderModel.Target30:
return "3.0";
case ShaderModel.Target35:
return "3.5";
case ShaderModel.Target40:
return "4.0";
case ShaderModel.Target45:
return "4.5";
case ShaderModel.Target46:
return "4.6";
case ShaderModel.Target50:
return "5.0";
default:
throw new ArgumentOutOfRangeException();
}
}
}
}