65 lines
1.7 KiB
C#
65 lines
1.7 KiB
C#
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using UnityEngine;
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using UnityEngine.TestTools;
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using NUnit.Framework;
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using System.Collections;
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using UnityEngine.SceneManagement;
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEditor.SceneManagement;
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#endif
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public class CameraTests
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{
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GameObject cameraPrefab;
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LoadSceneParameters loadSceneParameters;
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#if UNITY_EDITOR
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string asteroidsScenePath;
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#endif
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[SetUp]
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public void Setup()
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{
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GameManager.InitializeTestingEnvironment(true, true, true, false, false);
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loadSceneParameters = new LoadSceneParameters(LoadSceneMode.Single, LocalPhysicsMode.None);
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Object asteroidsScene = ((GameObject)Resources.Load("TestsReferences")).GetComponent<TestsReferences>().asteroidsScene;
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#if UNITY_EDITOR
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asteroidsScenePath = AssetDatabase.GetAssetPath(asteroidsScene);
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#endif
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cameraPrefab = ((GameObject)Resources.Load("TestsReferences", typeof(GameObject))).GetComponent<TestsReferences>().cameraPrefab;
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}
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[Test]
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public void _01_CameraPrefabExists()
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{
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Assert.NotNull(cameraPrefab);
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}
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[Test]
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public void _02_CameraPrefabHasRequiredComponents()
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{
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Assert.IsTrue(cameraPrefab.GetComponent<Camera>().clearFlags == CameraClearFlags.Skybox);
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Assert.IsTrue(cameraPrefab.GetComponent<Camera>().orthographic);
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}
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[UnityTest]
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public IEnumerator _03_CameraExistsInScene()
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{
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#if UNITY_EDITOR
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EditorSceneManager.LoadSceneInPlayMode(asteroidsScenePath, loadSceneParameters);
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yield return null;
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Assert.IsTrue(Object.FindObjectOfType<Camera>().name == "Camera");
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#else
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yield return null;
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Assert.Pass();
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#endif
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}
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}
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