105 lines
4.3 KiB
C#
105 lines
4.3 KiB
C#
using System;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditorInternal;
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namespace UnityEditor.Rendering
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{
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/// <summary>
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/// Callback method that will be called when the Global Preferences for Additional Properties is changed
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/// </summary>
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[AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)]
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public sealed class SetAdditionalPropertiesVisibilityAttribute : Attribute
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{
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}
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class AdditionalPropertiesPreferences : ICoreRenderPipelinePreferencesProvider
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{
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class Styles
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{
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public static readonly GUIContent additionalPropertiesLabel = EditorGUIUtility.TrTextContent("Visibility", "Toggle all additional properties to either visible or hidden.");
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public static readonly GUIContent[] additionalPropertiesNames = { EditorGUIUtility.TrTextContent("All Visible"), EditorGUIUtility.TrTextContent("All Hidden") };
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public static readonly int[] additionalPropertiesValues = { 1, 0 };
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}
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static List<Type> s_VolumeComponentEditorTypes;
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static TypeCache.MethodCollection s_AdditionalPropertiesVisibilityMethods;
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static bool s_ShowAllAdditionalProperties = false;
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static AdditionalPropertiesPreferences()
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{
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s_ShowAllAdditionalProperties = EditorPrefs.GetBool(Keys.showAllAdditionalProperties);
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}
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static void InitializeIfNeeded()
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{
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if (s_VolumeComponentEditorTypes == null)
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{
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s_AdditionalPropertiesVisibilityMethods = TypeCache.GetMethodsWithAttribute<SetAdditionalPropertiesVisibilityAttribute>();
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s_VolumeComponentEditorTypes = TypeCache.GetTypesDerivedFrom<VolumeComponentEditor>()
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.Where(
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t => !t.IsAbstract
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).ToList();
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}
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}
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static bool showAllAdditionalProperties
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{
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get => s_ShowAllAdditionalProperties;
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set
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{
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s_ShowAllAdditionalProperties = value;
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EditorPrefs.SetBool(Keys.showAllAdditionalProperties, s_ShowAllAdditionalProperties);
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ShowAllAdditionalProperties(showAllAdditionalProperties);
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}
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}
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static List<string> s_SearchKeywords = new() { "Additional", "Properties" };
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public List<string> keywords => s_SearchKeywords;
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public GUIContent header { get; } = EditorGUIUtility.TrTextContent("Additional Properties");
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static class Keys
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{
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internal const string showAllAdditionalProperties = "General.ShowAllAdditionalProperties";
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}
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public void PreferenceGUI()
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{
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EditorGUI.BeginChangeCheck();
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int newValue = EditorGUILayout.IntPopup(Styles.additionalPropertiesLabel, showAllAdditionalProperties ? 1 : 0, Styles.additionalPropertiesNames, Styles.additionalPropertiesValues);
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if (EditorGUI.EndChangeCheck())
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{
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showAllAdditionalProperties = newValue == 1;
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}
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}
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static void ShowAllAdditionalProperties(bool value)
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{
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// The way we do this here is to gather all types of either VolumeComponentEditor or IAdditionalPropertiesBoolFlagsHandler (for regular components)
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// then we instantiate those classes in order to be able to call the relevant function to update the "ShowAdditionalProperties" flags.
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// The instance on which we call is not important because in the end it will only change a global editor preference.
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InitializeIfNeeded();
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// Volume components
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foreach (var editorType in s_VolumeComponentEditorTypes)
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{
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var key = VolumeComponentEditor.GetAdditionalPropertiesPreferenceKey(editorType);
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var showAdditionalProperties = new EditorPrefBool(key);
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showAdditionalProperties.value = value;
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}
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// Regular components
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foreach (var method in s_AdditionalPropertiesVisibilityMethods)
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{
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method.Invoke(null, new object[1] { value });
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}
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// Force repaint in case some editors are already open.
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InternalEditorUtility.RepaintAllViews();
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}
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}
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}
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