mathe/Library/PackageCache/com.unity.render-pipelines.core@14.0.8/Runtime/Common/RemoveRange.Extensions.cs
2024-09-20 20:30:10 +02:00

53 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using JetBrains.Annotations;
namespace UnityEngine.Rendering
{
/// <summary>
/// A set of extension methods for collections
/// </summary>
public static class RemoveRangeExtensions
{
/// <summary>
/// Tries to remove a range of elements from the list in the given range.
/// </summary>
/// <param name="list">The list to remove the range</param>
/// <param name="index">The zero-based starting index of the range of elements to remove</param>
/// <param name="count">The number of elements to remove.</param>
/// <param name="error">The exception raised by the implementation</param>
/// <typeparam name="TValue">The value type stored on the list</typeparam>
/// <returns>True if succeed, false otherwise</returns>
[CollectionAccess(CollectionAccessType.ModifyExistingContent)]
[MustUseReturnValue]
public static bool TryRemoveElementsInRange<TValue>([DisallowNull] this IList<TValue> list, int index, int count, [NotNullWhen(false)] out Exception error)
{
try
{
if (list is List<TValue> genericList)
{
genericList.RemoveRange(index, count);
}
else
{
if (index < 0) throw new ArgumentOutOfRangeException(nameof(index));
if (count < 0) throw new ArgumentOutOfRangeException(nameof(count));
if (list.Count - index < count) throw new ArgumentException("index and count do not denote a valid range of elements in the list");
for (var i = count; i > 0; --i)
list.RemoveAt(index);
}
}
catch (Exception e)
{
error = e;
return false;
}
error = null;
return true;
}
}
}