417 lines
18 KiB
C#
417 lines
18 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEditor;
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namespace UnityEngine.Rendering
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{
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/// <summary>
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/// Debug Dispaly Settings Volume
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/// </summary>
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public class DebugDisplaySettingsVolume : IDebugDisplaySettingsData
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{
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/// <summary>Current volume debug settings.</summary>
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public IVolumeDebugSettings2 volumeDebugSettings { get; }
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/// <summary>
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/// Constructor with the settings
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/// </summary>
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/// <param name="volumeDebugSettings"></param>
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public DebugDisplaySettingsVolume(IVolumeDebugSettings2 volumeDebugSettings)
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{
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this.volumeDebugSettings = volumeDebugSettings;
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}
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internal int volumeComponentEnumIndex;
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static class Styles
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{
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public static readonly GUIContent none = new GUIContent("None");
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public static readonly GUIContent editorCamera = new GUIContent("Editor Camera");
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}
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static class Strings
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{
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public static readonly string none = "None";
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public static readonly string camera = "Camera";
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public static readonly string parameter = "Parameter";
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public static readonly string component = "Component";
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public static readonly string debugViewNotSupported = "Debug view not supported";
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public static readonly string volumeInfo = "Volume Info";
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public static readonly string interpolatedValue = "Interpolated Value";
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public static readonly string defaultValue = "Default Value";
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public static readonly string global = "Global";
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public static readonly string local = "Local";
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}
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internal static class WidgetFactory
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{
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public static DebugUI.EnumField CreateComponentSelector(SettingsPanel panel, Action<DebugUI.Field<int>, int> refresh)
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{
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int componentIndex = 0;
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var componentNames = new List<GUIContent>() { Styles.none };
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var componentValues = new List<int>() { componentIndex++ };
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foreach (var type in panel.data.volumeDebugSettings.volumeComponentsPathAndType)
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{
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componentNames.Add(new GUIContent() { text = type.Item1 });
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componentValues.Add(componentIndex++);
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}
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return new DebugUI.EnumField
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{
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displayName = Strings.component,
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getter = () => panel.data.volumeDebugSettings.selectedComponent,
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setter = value => panel.data.volumeDebugSettings.selectedComponent = value,
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enumNames = componentNames.ToArray(),
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enumValues = componentValues.ToArray(),
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getIndex = () => panel.data.volumeComponentEnumIndex,
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setIndex = value => { panel.data.volumeComponentEnumIndex = value; },
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onValueChanged = refresh
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};
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}
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public static DebugUI.ObjectPopupField CreateCameraSelector(SettingsPanel panel, Action<DebugUI.Field<Object>, Object> refresh)
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{
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return new DebugUI.ObjectPopupField
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{
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displayName = Strings.camera,
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getter = () => panel.data.volumeDebugSettings.selectedCamera,
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setter = value =>
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{
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var c = panel.data.volumeDebugSettings.cameras.ToArray();
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panel.data.volumeDebugSettings.selectedCameraIndex = Array.IndexOf(c, value as Camera);
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},
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getObjects = () => panel.data.volumeDebugSettings.cameras,
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onValueChanged = refresh
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};
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}
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static DebugUI.Widget CreateVolumeParameterWidget(string name, VolumeParameter param, Func<bool> isHiddenCallback = null)
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{
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if (param == null)
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return new DebugUI.Value() { displayName = name, getter = () => "-" };
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var parameterType = param.GetType();
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// Special overrides
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if (parameterType == typeof(ColorParameter))
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{
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var p = (ColorParameter)param;
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return new DebugUI.ColorField()
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{
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displayName = name,
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hdr = p.hdr,
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showAlpha = p.showAlpha,
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getter = () => p.value,
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setter = value => p.value = value,
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isHiddenCallback = isHiddenCallback
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};
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}
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else if (parameterType == typeof(BoolParameter))
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{
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var p = (BoolParameter)param;
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return new DebugUI.BoolField()
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{
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displayName = name,
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getter = () => p.value,
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setter = value => p.value = value,
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isHiddenCallback = isHiddenCallback
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};
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}
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else
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{
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var typeInfo = parameterType.GetTypeInfo();
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var genericArguments = typeInfo.BaseType.GenericTypeArguments;
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if (genericArguments.Length > 0 && genericArguments[0].IsArray)
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{
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return new DebugUI.ObjectListField()
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{
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displayName = name,
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getter = () => (Object[])parameterType.GetProperty("value").GetValue(param, null),
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type = parameterType
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};
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}
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}
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// For parameters that do not override `ToString`
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var property = param.GetType().GetProperty("value");
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var toString = property.PropertyType.GetMethod("ToString", Type.EmptyTypes);
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if ((toString == null) || (toString.DeclaringType == typeof(object)) || (toString.DeclaringType == typeof(UnityEngine.Object)))
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{
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// Check if the parameter has a name
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var nameProp = property.PropertyType.GetProperty("name");
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if (nameProp == null)
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return new DebugUI.Value() { displayName = name, getter = () => Strings.debugViewNotSupported };
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// Return the parameter name
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return new DebugUI.Value()
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{
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displayName = name,
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getter = () =>
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{
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var value = property.GetValue(param);
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if (value == null || value.Equals(null))
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return Strings.none;
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var valueString = nameProp.GetValue(value);
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return valueString ?? Strings.none;
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},
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isHiddenCallback = isHiddenCallback
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};
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}
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// Call the ToString method
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return new DebugUI.Value()
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{
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displayName = name,
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getter = () =>
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{
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var value = property.GetValue(param);
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return value == null ? Strings.none : value.ToString();
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},
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isHiddenCallback = isHiddenCallback
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};
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}
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public static DebugUI.Table CreateVolumeTable(DebugDisplaySettingsVolume data)
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{
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var table = new DebugUI.Table()
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{
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displayName = Strings.parameter,
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isReadOnly = true
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};
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Type selectedType = data.volumeDebugSettings.selectedComponentType;
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if (selectedType == null)
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return table;
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var stack = data.volumeDebugSettings.selectedCameraVolumeStack ?? VolumeManager.instance.stack;
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var stackComponent = stack.GetComponent(selectedType);
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if (stackComponent == null)
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return table;
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var volumes = data.volumeDebugSettings.GetVolumes();
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var inst = (VolumeComponent)ScriptableObject.CreateInstance(selectedType);
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// First row for volume info
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var row = new DebugUI.Table.Row()
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{
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displayName = Strings.volumeInfo,
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opened = true, // Open by default for the in-game view
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children =
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{
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new DebugUI.Value()
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{
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displayName = Strings.interpolatedValue,
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getter = () => string.Empty
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}
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}
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};
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// Second row, links to volume gameobjects
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var row2 = new DebugUI.Table.Row()
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{
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displayName = "GameObject",
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children = { new DebugUI.Value() { getter = () => string.Empty } }
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};
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foreach (var volume in volumes)
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{
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var profile = volume.HasInstantiatedProfile() ? volume.profile : volume.sharedProfile;
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row.children.Add(new DebugUI.Value()
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{
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displayName = profile.name,
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getter = () =>
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{
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var scope = volume.isGlobal ? Strings.global : Strings.local;
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var weight = data.volumeDebugSettings.GetVolumeWeight(volume);
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return scope + " (" + (weight * 100f) + "%)";
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}
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});
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row2.children.Add(new DebugUI.ObjectField()
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{
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displayName = profile.name,
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getter = () => volume,
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});
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}
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row.children.Add(new DebugUI.Value() { displayName = Strings.defaultValue, getter = () => string.Empty });
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table.children.Add(row);
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row2.children.Add(new DebugUI.Value() { getter = () => string.Empty });
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table.children.Add(row2);
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// Build rows - recursively handles nested parameters
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var rows = new List<DebugUI.Table.Row>();
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int AddParameterRows(Type type, string baseName = null, int skip = 0)
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{
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void AddRow(FieldInfo f, string prefix, int skip)
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{
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var fieldName = prefix + f.Name;
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var attr = (DisplayInfoAttribute[])f.GetCustomAttributes(typeof(DisplayInfoAttribute), true);
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if (attr.Length != 0)
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fieldName = prefix + attr[0].name;
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#if UNITY_EDITOR
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// Would be nice to have the equivalent for the runtime debug.
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else
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fieldName = UnityEditor.ObjectNames.NicifyVariableName(fieldName);
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#endif
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int currentParam = rows.Count + skip;
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row = new DebugUI.Table.Row()
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{
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displayName = fieldName,
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children = { CreateVolumeParameterWidget(Strings.interpolatedValue, stackComponent.parameterList[currentParam]) },
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};
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foreach (var volume in volumes)
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{
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VolumeParameter param = null;
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var profile = volume.HasInstantiatedProfile() ? volume.profile : volume.sharedProfile;
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if (profile.TryGet(selectedType, out VolumeComponent component))
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param = component.parameterList[currentParam];
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row.children.Add(CreateVolumeParameterWidget(volume.name + " (" + profile.name + ")", param, () => !component.parameterList[currentParam].overrideState));
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}
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row.children.Add(CreateVolumeParameterWidget(Strings.defaultValue, inst.parameterList[currentParam]));
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rows.Add(row);
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}
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var fields = type
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.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance)
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.OrderBy(t => t.MetadataToken);
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foreach (var field in fields)
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{
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if (field.GetCustomAttributes(typeof(ObsoleteAttribute), false).Length != 0)
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{
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skip++;
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continue;
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}
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var fieldType = field.FieldType;
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if (fieldType.IsSubclassOf(typeof(VolumeParameter)))
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AddRow(field, baseName ?? string.Empty, skip);
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else if (!fieldType.IsArray && fieldType.IsClass)
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skip += AddParameterRows(fieldType, baseName ?? (field.Name + " "), skip);
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}
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return skip;
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}
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AddParameterRows(selectedType);
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foreach (var r in rows.OrderBy(t => t.displayName))
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table.children.Add(r);
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data.volumeDebugSettings.RefreshVolumes(volumes);
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for (int i = 0; i < volumes.Length; i++)
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table.SetColumnVisibility(i + 1, data.volumeDebugSettings.VolumeHasInfluence(volumes[i]));
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float timer = 0.0f, refreshRate = 0.2f;
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table.isHiddenCallback = () =>
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{
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timer += Time.deltaTime;
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if (timer >= refreshRate)
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{
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if (data.volumeDebugSettings.selectedCamera != null)
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{
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var newVolumes = data.volumeDebugSettings.GetVolumes();
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if (!data.volumeDebugSettings.RefreshVolumes(newVolumes))
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{
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for (int i = 0; i < newVolumes.Length; i++)
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{
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var visible = data.volumeDebugSettings.VolumeHasInfluence(newVolumes[i]);
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table.SetColumnVisibility(i + 1, visible);
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}
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}
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if (!volumes.SequenceEqual(newVolumes))
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{
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volumes = newVolumes;
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DebugManager.instance.ReDrawOnScreenDebug();
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}
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}
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timer = 0.0f;
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}
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return false;
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};
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return table;
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}
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}
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[DisplayInfo(name = "Volume", order = int.MaxValue)]
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internal class SettingsPanel : DebugDisplaySettingsPanel<DebugDisplaySettingsVolume>
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{
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public SettingsPanel(DebugDisplaySettingsVolume data)
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: base(data)
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{
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AddWidget(WidgetFactory.CreateComponentSelector(this, (_, __) => Refresh()));
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AddWidget(WidgetFactory.CreateCameraSelector(this, (_, __) => Refresh()));
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}
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DebugUI.Table m_VolumeTable = null;
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void Refresh()
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{
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var panel = DebugManager.instance.GetPanel(PanelName);
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if (panel == null)
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return;
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bool needsRefresh = false;
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if (m_VolumeTable != null)
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{
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needsRefresh = true;
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panel.children.Remove(m_VolumeTable);
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}
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if (m_Data.volumeDebugSettings.selectedComponent > 0 && m_Data.volumeDebugSettings.selectedCamera != null)
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{
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needsRefresh = true;
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m_VolumeTable = WidgetFactory.CreateVolumeTable(m_Data);
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AddWidget(m_VolumeTable);
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panel.children.Add(m_VolumeTable);
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}
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if (needsRefresh)
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DebugManager.instance.ReDrawOnScreenDebug();
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}
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}
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#region IDebugDisplaySettingsData
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/// <summary>
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/// Checks whether ANY of the debug settings are currently active.
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/// </summary>
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public bool AreAnySettingsActive => false; // Volume Debug Panel doesn't need to modify the renderer data, therefore this property returns false
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/// <summary>
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/// Checks whether the current state of these settings allows post-processing.
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/// </summary>
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public bool IsPostProcessingAllowed => true;
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/// <summary>
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/// Checks whether lighting is active for these settings.
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/// </summary>
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public bool IsLightingActive => true;
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/// <summary>
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/// Attempts to get the color used to clear the screen for this debug setting.
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/// </summary>
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/// <param name="color">A reference to the screen clear color to use.</param>
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/// <returns>"true" if we updated the color, "false" if we didn't change anything.</returns>
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public bool TryGetScreenClearColor(ref Color color)
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{
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return false;
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}
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/// <summary>
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/// Creates the panel
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/// </summary>
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/// <returns>The panel</returns>
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public IDebugDisplaySettingsPanelDisposable CreatePanel()
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{
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return new SettingsPanel(this);
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}
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#endregion
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}
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}
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