mathe/Library/PackageCache/com.unity.render-pipelines.core@14.0.8/Runtime/Utilities/DelegateUtility.cs
2024-09-20 20:30:10 +02:00

32 lines
1.1 KiB
C#

using System;
namespace UnityEngine.Rendering
{
/// <summary>
/// Delegate utility class.
/// </summary>
public static class DelegateUtility
{
/// <summary>
/// Cast a delegate.
/// </summary>
/// <param name="source">Source delegate.</param>
/// <param name="type">Type of the delegate.</param>
/// <returns>Cast delegate.</returns>
public static Delegate Cast(Delegate source, Type type)
{
if (source == null)
return null;
Delegate[] delegates = source.GetInvocationList();
if (delegates.Length == 1)
return Delegate.CreateDelegate(type,
delegates[0].Target, delegates[0].Method);
Delegate[] delegatesDest = new Delegate[delegates.Length];
for (int nDelegate = 0; nDelegate < delegates.Length; nDelegate++)
delegatesDest[nDelegate] = Delegate.CreateDelegate(type,
delegates[nDelegate].Target, delegates[nDelegate].Method);
return Delegate.Combine(delegatesDest);
}
}
}