15 lines
		
	
	
		
			408 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			408 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEngine;
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| using UnityEngine.Rendering;
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| 
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| namespace UnityEditor.ShaderGraph
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| {
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|     static class CreateShaderGraph
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|     {
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|         [MenuItem("Assets/Create/Shader Graph/Blank Shader Graph", priority = CoreUtils.Sections.section1 + CoreUtils.Priorities.assetsCreateShaderMenuPriority)]
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|         public static void CreateBlankShaderGraph()
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|         {
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|             GraphUtil.CreateNewGraph();
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|         }
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|     }
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| }
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