mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Editor/Data/Interfaces/IMayRequireMeshUV.cs
2024-09-20 20:30:10 +02:00

20 lines
579 B
C#

using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Internal;
namespace UnityEditor.ShaderGraph
{
interface IMayRequireMeshUV
{
bool RequiresMeshUV(UVChannel channel, ShaderStageCapability stageCapability = ShaderStageCapability.All);
}
static class MayRequireMeshUVExtensions
{
public static bool RequiresMeshUV(this MaterialSlot slot, UVChannel channel)
{
var mayRequireMeshUV = slot as IMayRequireMeshUV;
return mayRequireMeshUV != null && mayRequireMeshUV.RequiresMeshUV(channel);
}
}
}