mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Editor/Data/Nodes/Channel/CombineNode.cs
2024-09-20 20:30:10 +02:00

43 lines
1.1 KiB
C#

using System;
using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Channel", "Combine")]
class CombineNode : CodeFunctionNode
{
public CombineNode()
{
name = "Combine";
synonyms = new string[] { "append" };
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Combine", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Combine(
[Slot(0, Binding.None)] Vector1 R,
[Slot(1, Binding.None)] Vector1 G,
[Slot(2, Binding.None)] Vector1 B,
[Slot(3, Binding.None)] Vector1 A,
[Slot(4, Binding.None)] out Vector4 RGBA,
[Slot(5, Binding.None)] out Vector3 RGB,
[Slot(6, Binding.None)] out Vector2 RG)
{
RGBA = Vector4.zero;
RGB = Vector3.zero;
RG = Vector2.zero;
return @"
{
RGBA = $precision4(R, G, B, A);
RGB = $precision3(R, G, B);
RG = $precision2(R, G);
}
";
}
}
}