14 lines
383 B
C#
14 lines
383 B
C#
using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Internal;
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namespace UnityEditor.ShaderGraph.Drawing
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{
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/// <summary>
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/// This interface is implemented by any entity that wants to be made aware of updates to a shader input
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/// </summary>
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interface IShaderInputObserver
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{
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void OnShaderInputUpdated(ModificationScope modificationScope);
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}
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}
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