mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Editor/Drawing/Views/IShaderNodeView.cs
2024-09-20 20:30:10 +02:00

28 lines
910 B
C#

using System;
using UnityEditor.Experimental.GraphView;
using UnityEditor.Graphing;
using UnityEditor.Rendering;
using UnityEditor.ShaderGraph.Drawing;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph
{
interface IShaderNodeView : IDisposable
{
Node gvNode { get; }
AbstractMaterialNode node { get; }
VisualElement colorElement { get; }
void SetColor(Color newColor);
void ResetColor();
void UpdatePortInputTypes();
void UpdateDropdownEntries();
void OnModified(ModificationScope scope);
void AttachMessage(string errString, ShaderCompilerMessageSeverity severity);
void ClearMessage();
// Searches the ports on this node for one that matches the given slot.
// Returns true if found, false if not.
bool FindPort(SlotReference slot, out ShaderPort port);
}
}