mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Editor/Drawing/Views/Slots/ScreenPositionSlotControlView.cs
2024-09-20 20:30:10 +02:00

34 lines
1.1 KiB
C#

using System;
using UnityEditor.Graphing;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph.Drawing.Slots
{
class ScreenPositionSlotControlView : VisualElement
{
ScreenPositionMaterialSlot m_Slot;
public ScreenPositionSlotControlView(ScreenPositionMaterialSlot slot)
{
styleSheets.Add(Resources.Load<StyleSheet>("Styles/Controls/ScreenPositionSlotControlView"));
m_Slot = slot;
var enumField = new EnumField(slot.screenSpaceType);
enumField.RegisterValueChangedCallback(OnValueChanged);
Add(enumField);
}
void OnValueChanged(ChangeEvent<Enum> evt)
{
var screenSpaceType = (ScreenSpaceType)evt.newValue;
if (screenSpaceType != m_Slot.screenSpaceType)
{
m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Change Screen Space Type");
m_Slot.screenSpaceType = screenSpaceType;
m_Slot.owner.Dirty(ModificationScope.Graph);
}
}
}
}