mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Editor/Generation/Collections/KeywordCollection.cs
2024-09-20 20:30:10 +02:00

67 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
internal class KeywordCollection : IEnumerable<KeywordCollection.Item>
{
public class Item : IConditional
{
public KeywordDescriptor descriptor { get; }
public FieldCondition[] fieldConditions { get; }
public Item(KeywordDescriptor descriptor, FieldCondition[] fieldConditions)
{
this.descriptor = descriptor;
this.fieldConditions = fieldConditions;
}
}
readonly List<Item> m_Items;
public KeywordCollection()
{
m_Items = new List<Item>();
}
public KeywordCollection Add(KeywordCollection keywords)
{
foreach (KeywordCollection.Item item in keywords)
{
m_Items.Add(item);
}
return this;
}
public KeywordCollection Add(KeywordDescriptor descriptor)
{
m_Items.Add(new Item(descriptor, null));
return this;
}
public KeywordCollection Add(KeywordDescriptor descriptor, FieldCondition fieldCondition)
{
m_Items.Add(new Item(descriptor, new FieldCondition[] { fieldCondition }));
return this;
}
public KeywordCollection Add(KeywordDescriptor descriptor, FieldCondition[] fieldConditions)
{
m_Items.Add(new Item(descriptor, fieldConditions));
return this;
}
public IEnumerator<Item> GetEnumerator()
{
return m_Items.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}