mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Editor/Generation/Targets/Fullscreen/FullscreenMetaData.cs
2024-09-20 20:30:10 +02:00

20 lines
430 B
C#

using System;
using UnityEngine;
using UnityEditor.Rendering.BuiltIn;
namespace UnityEditor.Rendering.Fullscreen.ShaderGraph
{
[Serializable]
sealed class FullscreenMetaData : ScriptableObject
{
[SerializeField]
FullscreenMode m_FullscreenMode;
public FullscreenMode fullscreenMode
{
get => m_FullscreenMode;
set => m_FullscreenMode = value;
}
}
}