mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/ShaderGraphLibrary/ShaderVariablesMatrixDefsLegacyUnity.hlsl
2024-09-20 20:30:10 +02:00

24 lines
1.1 KiB
HLSL

#ifdef UNITY_SHADER_VARIABLES_MATRIX_DEFS_HDCAMERA_INCLUDED
#error Mixing HDCamera and legacy Unity matrix definitions
#endif
#ifndef UNITY_SHADER_VARIABLES_MATRIX_DEFS_LEGACY_UNITY_INCLUDED
#define UNITY_SHADER_VARIABLES_MATRIX_DEFS_LEGACY_UNITY_INCLUDED
#define UNITY_MATRIX_M unity_ObjectToWorld
#define UNITY_MATRIX_I_M unity_WorldToObject
#define UNITY_MATRIX_V unity_MatrixV
#define UNITY_MATRIX_I_V unity_MatrixInvV
#define UNITY_MATRIX_P OptimizeProjectionMatrix(glstate_matrix_projection)
#define UNITY_MATRIX_I_P _InvProjMatrix
#define UNITY_MATRIX_VP unity_MatrixVP
#define UNITY_MATRIX_I_VP _InvViewProjMatrix
#define UNITY_MATRIX_MV mul(UNITY_MATRIX_V, UNITY_MATRIX_M)
#define UNITY_MATRIX_T_MV transpose(UNITY_MATRIX_MV)
#define UNITY_MATRIX_IT_MV transpose(mul(UNITY_MATRIX_I_M, UNITY_MATRIX_I_V))
#define UNITY_MATRIX_MVP mul(UNITY_MATRIX_VP, UNITY_MATRIX_M)
#define UNITY_PREV_MATRIX_M unity_MatrixPreviousM
#define UNITY_PREV_MATRIX_I_M unity_MatrixPreviousMI
#endif // UNITY_SHADER_VARIABLES_MATRIX_DEFS_LEGACY_UNITY_INCLUDED