276 lines
9.0 KiB
C#
276 lines
9.0 KiB
C#
using UnityEngine;
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using UnityEngine.TestTools;
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using NUnit.Framework;
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using System.Collections;
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using UnityEngine.SceneManagement;
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEditor.SceneManagement;
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#endif
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public class GameManagerTests
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{
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GameObject gameManagerPrefab;
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GameObject asteroidPrefab;
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GameObject cameraPrefab;
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LoadSceneParameters loadSceneParameters;
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#if UNITY_EDITOR
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string asteroidsScenePath;
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#endif
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[SetUp]
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public void Setup()
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{
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loadSceneParameters = new LoadSceneParameters(LoadSceneMode.Single, LocalPhysicsMode.None);
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Object asteroidsScene = ((GameObject)Resources.Load("TestsReferences")).GetComponent<TestsReferences>().asteroidsScene;
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#if UNITY_EDITOR
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asteroidsScenePath = AssetDatabase.GetAssetPath(asteroidsScene);
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#endif
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gameManagerPrefab = ((GameObject)Resources.Load("TestsReferences", typeof(GameObject))).GetComponent<TestsReferences>().gameManagerPrefab;
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asteroidPrefab = ((GameObject)Resources.Load("TestsReferences", typeof(GameObject))).GetComponent<TestsReferences>().asteroidPrefab;
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cameraPrefab = ((GameObject)Resources.Load("TestsReferences", typeof(GameObject))).GetComponent<TestsReferences>().cameraPrefab;
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}
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void ClearScene()
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{
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Transform[] objects = Object.FindObjectsOfType<Transform>();
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foreach (Transform obj in objects)
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{
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if (obj != null)
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Object.DestroyImmediate(obj.gameObject);
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}
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}
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[Test]
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public void _01_GameManagerPrefabExists()
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{
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Assert.NotNull(gameManagerPrefab);
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}
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[Test]
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public void _02_GameManagerPrefabHasRequiredComponentScript()
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{
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Assert.IsNotNull(gameManagerPrefab.GetComponent<GameManager>());
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}
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[UnityTest]
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public IEnumerator _03_GameManagerExistsInScene()
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{
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#if UNITY_EDITOR
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EditorSceneManager.LoadSceneInPlayMode(asteroidsScenePath, loadSceneParameters);
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yield return null;
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Assert.NotNull(Object.FindObjectOfType<GameManager>());
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#else
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yield return null;
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Assert.Pass();
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#endif
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}
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[UnityTest]
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public IEnumerator _04_GameManagerCanSpawnSpaceshipOnLoad()
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{
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ClearScene();
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Object.Instantiate(gameManagerPrefab).GetComponent<GameManager>();
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GameManager.InitializeTestingEnvironment(true, false, false, false, false);
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yield return null;
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SpaceshipController spaceship = Object.FindObjectOfType<SpaceshipController>();
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Assert.IsTrue(spaceship != null);
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}
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[UnityTest]
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public IEnumerator _05_GameManagerRespawnsSpaceshipAfterItHasBeenDestroyed()
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{
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ClearScene();
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Object.Instantiate(gameManagerPrefab).GetComponent<GameManager>();
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GameManager.InitializeTestingEnvironment(true, false, false, false, false);
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yield return null;
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GameObject asteroid = Object.Instantiate(asteroidPrefab, Vector3.zero, Quaternion.identity);
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SpaceshipController spaceship = Object.FindObjectOfType<SpaceshipController>();
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spaceship.transform.position = Vector2.right * 10;
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asteroid.transform.position = spaceship.transform.position;
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yield return new WaitForSeconds(0.5f);
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Assert.IsTrue(spaceship == null);
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yield return new WaitForSeconds(GameManager.SPACESHIP_RESPAWN_DELAY);
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spaceship = Object.FindObjectOfType<SpaceshipController>();
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Assert.IsTrue(spaceship != null);
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}
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[UnityTest]
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public IEnumerator _06_GameManagerDoesNotRespawnShipAfterThreeDeaths()
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{
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ClearScene();
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GameManager gameManager = Object.Instantiate(gameManagerPrefab).GetComponent<GameManager>();
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GameManager.InitializeTestingEnvironment(true, false, false, false, false);
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Object.DestroyImmediate(Object.FindObjectOfType<SpaceshipController>());
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gameManager.deaths = 2;
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gameManager.RespawnShip(0.0f);
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yield return new WaitForSeconds(GameManager.SPACESHIP_RESPAWN_DELAY);
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SpaceshipController spaceship = Object.FindObjectOfType<SpaceshipController>();
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Assert.IsTrue(spaceship != null);
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Object.DestroyImmediate(spaceship);
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gameManager.RespawnShip(0.0f);
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yield return new WaitForSeconds(GameManager.SPACESHIP_RESPAWN_DELAY);
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spaceship = Object.FindObjectOfType<SpaceshipController>();
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Assert.IsTrue(spaceship == null);
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}
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[UnityTest]
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public IEnumerator _07_GameManagerSpawnsAsteroids()
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{
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ClearScene();
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Object.Instantiate(gameManagerPrefab);
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GameManager.InitializeTestingEnvironment(false, true, false, true, false);
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yield return null;
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AsteroidController[] asteroids = Object.FindObjectsOfType<AsteroidController>();
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Assert.IsTrue(asteroids.Length > 0);
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}
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[UnityTest]
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public IEnumerator _08_GameManagerSpawnsAsteroidsOverTime()
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{
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ClearScene();
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GameManager gameManager = Object.Instantiate(gameManagerPrefab).GetComponent<GameManager>();
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GameManager.InitializeTestingEnvironment(false, true, false, true, false);
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yield return new WaitForSeconds(gameManager.asteroidSpawnDelay + 0.5f);
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AsteroidController[] asteroids = Object.FindObjectsOfType<AsteroidController>();
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Assert.IsTrue(asteroids.Length > 1);
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}
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[Test]
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public void _09_GameManagerOnlySpawnsAsteroidsOffscreen()
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{
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ClearScene();
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GameManager gameManager = Object.Instantiate(gameManagerPrefab).GetComponent<GameManager>();
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GameManager.InitializeTestingEnvironment(false, false, false, false, false);
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Object.Instantiate(cameraPrefab);
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for (int i = 0; i < 100; i++)
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gameManager.SpawnAsteroids();
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AsteroidController[] asteroids = Object.FindObjectsOfType<AsteroidController>();
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foreach (AsteroidController roid in asteroids)
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{
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Vector2 positionOnCamera = Camera.main.WorldToViewportPoint(roid.transform.position);
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Assert.IsTrue(((positionOnCamera.x >= -0.1f && positionOnCamera.x <= 1.1f) && (positionOnCamera.y <= -0.05f || positionOnCamera.y >= 1.05f)) ||
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((positionOnCamera.x <= -0.05f || positionOnCamera.x >= 1.05f) && (positionOnCamera.y >= -0.1f && positionOnCamera.y <= 1.1f)));
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}
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}
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[Test]
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public void _10_GameManagerSpawnsRandomSizeAsteroids()
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{
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ClearScene();
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GameManager gameManager = Object.Instantiate(gameManagerPrefab).GetComponent<GameManager>();
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GameManager.InitializeTestingEnvironment(false, false, false, false, false);
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bool small = false;
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bool medium = false;
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bool big = false;
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for (int i = 0; i < 100; i++)
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gameManager.SpawnAsteroids();
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AsteroidController[] asteroids = Object.FindObjectsOfType<AsteroidController>();
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foreach (AsteroidController roid in asteroids)
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{
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if (roid.GetSplitCount() == 2)
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small = true;
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else if (roid.GetSplitCount() == 1)
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medium = true;
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else if (roid.GetSplitCount() == 0)
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big = true;
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if (small && medium && big)
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break;
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}
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Assert.IsTrue(small && medium && big);
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}
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[UnityTest]
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public IEnumerator _11_GameManagerScoreIsIncreasedAfterAsteroidsAreDestroyed()
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{
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ClearScene();
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Object.Instantiate(gameManagerPrefab);
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GameManager.InitializeTestingEnvironment(false, false, false, false, false);
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yield return null;
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AsteroidController asteroid = Object.Instantiate(asteroidPrefab, Vector3.zero, Quaternion.identity).GetComponent<AsteroidController>();
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int score = GameManager.score;
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asteroid.Split();
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Assert.IsTrue(score != GameManager.score);
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Assert.IsTrue(GameManager.score == 1000);
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yield return null;
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score = GameManager.score;
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AsteroidController[] asteroids = Object.FindObjectsOfType<AsteroidController>();
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foreach(AsteroidController ast in asteroids)
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ast.Split();
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Assert.IsTrue(score != GameManager.score);
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Assert.IsTrue(GameManager.score == 2000);
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yield return null;
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score = GameManager.score;
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asteroids = Object.FindObjectsOfType<AsteroidController>();
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foreach (AsteroidController ast in asteroids)
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ast.Split();
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Assert.IsTrue(score != GameManager.score);
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Assert.IsTrue(GameManager.score == 3000);
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}
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[UnityTest]
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public IEnumerator _12_ReachingCertainScoreChangesSpaceshipWeapons()
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{
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ClearScene();
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Object.Instantiate(gameManagerPrefab);
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GameManager.InitializeTestingEnvironment(true, false, false, false, false);
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yield return null;
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for (int i = 0; i < 8; i++)
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GameManager.AddToScore(0);
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SpaceshipController spaceship = Object.FindObjectOfType<SpaceshipController>();
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Assert.IsTrue(spaceship != null);
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// Weapon changes to laser upon reaching 8000 points
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Assert.IsTrue(spaceship.currentWeapon == SpaceshipController.Weapon.Laser);
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}
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}
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