mathe/Library/PackageCache/com.unity.testtools.codecoverage@1.2.4/Samples~/Tutorial/Asteroids/Tests/UserInterfaceTests.cs
2024-09-20 20:30:10 +02:00

243 lines
8.1 KiB
C#

using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.SceneManagement;
#endif
public class UserInterfaceTests
{
GameObject gameManagerPrefab;
GameObject inGameMenuPrefab;
LoadSceneParameters loadSceneParameters;
#if UNITY_EDITOR
string asteroidsScenePath;
#endif
[SetUp]
public void Setup()
{
GameManager.InitializeTestingEnvironment(true, false, false, false, false);
loadSceneParameters = new LoadSceneParameters(LoadSceneMode.Single, LocalPhysicsMode.None);
Object asteroidsScene = ((GameObject)Resources.Load("TestsReferences")).GetComponent<TestsReferences>().asteroidsScene;
#if UNITY_EDITOR
asteroidsScenePath = AssetDatabase.GetAssetPath(asteroidsScene);
#endif
gameManagerPrefab = ((GameObject)Resources.Load("TestsReferences", typeof(GameObject))).GetComponent<TestsReferences>().gameManagerPrefab;
inGameMenuPrefab = ((GameObject)Resources.Load("TestsReferences", typeof(GameObject))).GetComponent<TestsReferences>().inGameMenuPrefab;
}
void ClearScene()
{
Transform[] objects = Object.FindObjectsOfType<RectTransform>();
foreach (Transform obj in objects)
{
if (obj != null)
Object.DestroyImmediate(obj.gameObject);
}
}
[UnityTest]
public IEnumerator _01_InGameMenuExistsInScene()
{
#if UNITY_EDITOR
EditorSceneManager.LoadSceneInPlayMode(asteroidsScenePath, loadSceneParameters);
yield return null;
Assert.NotNull(Object.FindObjectOfType<InGameMenuController>());
#else
yield return null;
Assert.Pass();
#endif
}
[UnityTest]
public IEnumerator _02_InGameMenuHasCorrectUIElements()
{
ClearScene();
GameObject inGameMenu = Object.Instantiate(inGameMenuPrefab, Vector3.zero, Quaternion.identity);
yield return null;
Assert.NotNull(inGameMenu);
Canvas canvas = inGameMenu.GetComponent<Canvas>();
Assert.NotNull(canvas);
Assert.NotNull(canvas.GetComponent<InGameMenuController>());
Assert.NotNull(canvas.transform.GetChild(0));
Assert.IsFalse(canvas.transform.GetChild(0).gameObject.activeInHierarchy);
Assert.NotNull(canvas.transform.GetChild(1));
Assert.IsTrue(canvas.transform.GetChild(1).gameObject.activeInHierarchy);
Assert.NotNull(canvas.transform.GetChild(2));
Assert.IsTrue(canvas.transform.GetChild(2).gameObject.activeInHierarchy);
}
[UnityTest]
public IEnumerator _03_InGameMenuContainsButtons()
{
ClearScene();
GameObject inGameMenu = Object.Instantiate(inGameMenuPrefab, Vector3.zero, Quaternion.identity);
yield return null;
Transform container = inGameMenu.transform.GetChild(0);
Assert.NotNull(container.GetComponent<VerticalLayoutGroup>());
// InGameMenu has the game title
Assert.NotNull(container.GetChild(1).GetComponent<Image>());
Assert.IsTrue(container.GetChild(1).GetComponent<Image>().sprite != null);
// Pause menu has a resume button
Assert.NotNull(container.GetChild(1).GetComponent<Button>());
Assert.IsTrue(container.GetChild(1).name == "ResumeButton");
Assert.IsTrue(container.GetChild(1).GetComponent<Button>().onClick.GetPersistentMethodName(0) == "ChangeMenuState");
}
[UnityTest]
public IEnumerator _04_PauseMenuCanBeEnabledAndDisabled()
{
ClearScene();
GameObject inGameMenu = Object.Instantiate(inGameMenuPrefab, Vector3.zero, Quaternion.identity);
yield return null;
InGameMenuController menuController = inGameMenu.GetComponent<InGameMenuController>();
Assert.IsTrue(menuController.transform.GetChild(0).name == "PauseMenu");
menuController.ChangeMenuState(true);
Assert.IsTrue(menuController.transform.GetChild(0).gameObject.activeInHierarchy);
Assert.IsTrue(menuController.transform.GetChild(1).gameObject.activeInHierarchy);
menuController.ChangeMenuState(false);
Assert.IsFalse(menuController.transform.GetChild(0).gameObject.activeInHierarchy);
Assert.IsTrue(menuController.transform.GetChild(1).gameObject.activeInHierarchy);
}
[UnityTest]
public IEnumerator _05_PauseMenuChangesGameManagerGameState()
{
#if UNITY_EDITOR
EditorSceneManager.LoadSceneInPlayMode(asteroidsScenePath, loadSceneParameters);
yield return null;
InGameMenuController menuController = GameObject.Find("InGameMenu").GetComponent<InGameMenuController>();
menuController.ChangeMenuState(true);
Assert.IsTrue(GameManager.IsPaused);
Assert.IsTrue(Time.timeScale == 0.0f);
menuController.ChangeMenuState(false);
Assert.IsFalse(GameManager.IsPaused);
Assert.IsTrue(Time.timeScale == 1.0f);
#else
yield return null;
Assert.Pass();
#endif
}
[UnityTest]
public IEnumerator _06_InGameScoreCounterChangesWhenScoreChanges()
{
#if UNITY_EDITOR
EditorSceneManager.LoadSceneInPlayMode(asteroidsScenePath, loadSceneParameters);
yield return null;
Assert.NotNull(GameObject.Find("InGameMenu"));
Canvas canvas = GameObject.Find("InGameMenu").GetComponent<Canvas>();
Assert.NotNull(canvas.transform.GetChild(1));
Text[] numbers = canvas.transform.GetChild(1).GetComponentsInChildren<Text>();
Assert.IsTrue(numbers.Length == 7);
GameManager.AddToScore(0);
yield return new WaitUntil(() => numbers[3].text == "1");
Assert.IsTrue(numbers[0].text == "0" && numbers[1].text == "0" && numbers[2].text == "0" && numbers[3].text == "1" && numbers[4].text == "0" && numbers[5].text == "0" && numbers[6].text == "0");
#else
yield return null;
Assert.Pass();
#endif
}
[UnityTest]
public IEnumerator _07_InGameMenuLivesControllerPlaysAnimationsWhenLifeCountIsChanged()
{
ClearScene();
GameObject inGameMenu = Object.Instantiate(inGameMenuPrefab, Vector3.zero, Quaternion.identity);
Transform livesTransform = inGameMenu.transform.GetChild(2);
Animator[] lives = livesTransform.GetComponentsInChildren<Animator>();
Assert.IsTrue(lives.Length == 3);
yield return null;
livesTransform.GetComponent<LifeCounter>().SetLives(2);
yield return null;
int i;
// Going from 3 to 2 lives, therefore 1 "remove" animation should play
for (i = 0; i < lives.Length; i++)
{
if (i >= 2)
{
Assert.IsTrue(lives[i].enabled == true);
Assert.IsTrue(lives[i].GetCurrentAnimatorStateInfo(0).IsName("RemoveLife"));
}
else
{
Assert.IsTrue(lives[i].enabled == false);
}
}
yield return new WaitForSeconds(0.5f);
for (i = 0; i < lives.Length; i++)
Assert.IsTrue(lives[i].enabled == false);
livesTransform.GetComponent<LifeCounter>().SetLives(0);
yield return null;
// Going from 2 to 0 lives, therefore 2 "remove" animations should play
for (i = 0; i < lives.Length; i++)
{
if (i < 2)
{
Assert.IsTrue(lives[i].enabled == true);
Assert.IsTrue(lives[i].GetCurrentAnimatorStateInfo(0).IsName("RemoveLife"));
}
else
{
Assert.IsTrue(lives[i].enabled == false);
}
}
yield return new WaitForSeconds(0.5f);
for (i = 0; i < lives.Length; i++)
Assert.IsTrue(lives[i].enabled == false);
livesTransform.GetComponent<LifeCounter>().SetLives(3);
yield return null;
// Going from 0 to 3 lives, therefore 3 "recover" animations should play
for (i = 0; i < lives.Length; i++)
{
Assert.IsTrue(lives[i].enabled == true);
Assert.IsTrue(lives[i].GetCurrentAnimatorStateInfo(0).IsName("RecoverLife"));
}
}
}