17 lines
		
	
	
		
			457 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			457 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using UnityEngine;
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| using UnityEngine.Playables;
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| using UnityEngine.Timeline;
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| 
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| namespace Timeline.Samples
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| {
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|     // Runtime representation of a time dilation clip.
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|     // The Serializable attribute is required to be animated by timeline, and used as a template.
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|     [Serializable]
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|     public class TimeDilationBehaviour : PlayableBehaviour
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|     {
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|         [Tooltip("Time.timeScale replacement value.")]
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|         public float timeScale = 1f;
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|     }
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| }
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