46 lines
1.8 KiB
C#
46 lines
1.8 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace Timeline.Samples
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{
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// Custom property drawer that draws all child properties inline
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[CustomPropertyDrawer(typeof(NoFoldOutAttribute))]
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public class NoFoldOutPropertyDrawer : PropertyDrawer
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{
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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if (!property.hasChildren)
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return base.GetPropertyHeight(property, label);
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property.isExpanded = true;
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return EditorGUI.GetPropertyHeight(property, label, true) -
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EditorGUI.GetPropertyHeight(property, label, false);
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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if (!property.hasChildren)
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EditorGUI.PropertyField(position, property, label);
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else
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{
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SerializedProperty iter = property.Copy();
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var nextSibling = property.Copy();
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nextSibling.Next(false);
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property.Next(true);
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do
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{
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// We need to check against nextSibling to properly stop
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// otherwise we will draw properties that are not child of this
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// foldout.
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if (SerializedProperty.EqualContents(property, nextSibling))
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break;
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float height = EditorGUI.GetPropertyHeight(property, property.hasVisibleChildren);
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position.height = height;
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EditorGUI.PropertyField(position, property, property.hasVisibleChildren);
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position.y = position.y + height;
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}
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while (property.NextVisible(false));
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}
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}
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}
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}
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