mathe/Library/PackageCache/com.unity.visualscripting@1.9.0/Runtime/VisualScripting.State/Framework/Graph/HasStateGraph.cs
2024-09-20 20:30:10 +02:00

23 lines
720 B
C#

using System;
using JetBrains.Annotations;
using UnityEngine;
namespace Unity.VisualScripting
{
/// <summary>
/// Check if a GameObject or StateMachine has a StateGraph
/// </summary>
[TypeIcon(typeof(StateGraph))]
[UnitCategory("Graphs/Graph Nodes")]
public sealed class HasStateGraph : HasGraph<StateGraph, StateGraphAsset, StateMachine>
{
/// <summary>
/// The type of object that handles the graph.
/// </summary>
[Serialize, Inspectable, UnitHeaderInspectable, UsedImplicitly]
public StateGraphContainerType containerType { get; set; }
protected override bool isGameObject => containerType == StateGraphContainerType.GameObject;
}
}